Art
An in-house blended-materials curriculum treats art as applied design thinking.
A child may crochet a doll, draw its house in crayon, then build that house with cardboard and origami.
Understand the individual through multidimensional observation and assessment.
Transform insights into a clear, personalized path for growth.
Turn potential into capability through personalized learning and experience.
Support the individual as they grow, adapt, lead and shape their future.
Connected pathways that reveal potential, personalize learning, and turn growth into meaningful experience.
English, robotics, STEAM, and literacy for primary-school learners in one personalized pathway.
English, robotics, STEAM, and literacy for primary-school learners in one personalized pathway.
Build a 360° picture of strengths, interests, learning patterns, and opportunities for growth.
Experience playful, technology-rich learning designed to awaken curiosity and collaboration.
How learning happens
Learning begins with experimentation and grows through problem-solving. Children are given room to test an idea, learn from what did not work and return with a better solution.
Five parallel pathways
Art, engineering, robotics, programming and AI develop side by side, giving children more than one way to approach a problem.
An in-house blended-materials curriculum treats art as applied design thinking.
A child may crochet a doll, draw its house in crayon, then build that house with cardboard and origami.
An in-house blended-materials curriculum treats art as applied design thinking.
A child may crochet a doll, draw its house in crayon, then build that house with cardboard and origami.
A self-designed curriculum grounded in international-school science and physics textbooks turns concepts into hands-on work.
Children investigate how and why things work, then apply those principles through making and testing.
Robotics learning is built on LEGO Education SPIKE and connects mechanisms, logic and collaborative problem-solving.
LEGO Education SPIKE
Children begin with visual programming in Scratch and progress to Python as they mature.
Scratch first; Python as children are ready for deeper abstraction.
Introduced from age 7, AI is framed as a creative facilitator and counselor—not a replacement for a child's own thinking or creativity.
At 7, children design a cartoon hero, create its song and turn a hand-drawn sketch into a 3D character. At 12–13, they connect AI tools into workflows that build a real app, website or automation for a real-world problem.
More than an actor
Students encounter the many disciplines and responsibilities that turn an idea into a shared performance.
Whether you are a parent, educator, school or partner, we'd love to hear from you.
Apt. 23, No. 39, Mosadegh Shomali St., Mirdamad Ave., Tehran, Iran
Saturday – Thursday 9:30 AM – 5:00 PM
info@nikooverse.com